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  • RealityKit vs SceneKit vs Metal – High-Quality Rendering
    The framework supports the same type of transform matrices as SceneKit, RealityKit and Metal iOS ARKit's collaboration with NearbyInteraction framework allows users to acquire the precise position of nearby devices (you can get distance, direction and IDs) with U1+ chips, using the visual capabilities of ARKit iOS ARKit can capture 4K HDR video
  • Whats the difference between ARKit and RealityKit?
    RealityKit vs ARKit The RealityKit's ARSession is based on the ARKit's AR session, but has its own add-ons that allow you to automate the tracking of several anchors' types However, the difference between two is that RealityKit has engines for rendering, physics and animation And do not forget that ARKit is umbrella containing SceneKit and
  • arkit - How can I get the points in face mesh like eye ,eyebrow , lip . . .
    Currently i am getting the left and right eye points, How can i get the other parts points using ARFaceTracking or other framework in swift 4 in ios please give the feedback above the questions?
  • ARKit – How to export OBJ from iPhone iPad with LiDAR?
    The answer of the @swiftcoder works great But in the case of several anchors you need to convert the vertices coordinates to the world coordinate system based on the anchor transform
  • arkit - UE4: CodeSign Failed, get-task-allow . . . - Stack Overflow
    Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question Provide details and share your research!
  • ARKit: Placing a 3D-object on top of image - Stack Overflow
    Yep, size matters a lot for reference images Also, it can help to add a regular ARAnchor at the detected image's location, and use ARSCNViewDelegate to place your SceneKit content relative to that anchor, because ARKit optimizes world tracking results in the vicinity of a developer-placed anchor –
  • What is the orientation of ARKits camera space?
    For the z-axis, ARKit chooses a basis vector (0,0,-1) pointing in the direction the device camera faces and perpendicular to the gravity axis According to this, the z axis will point in the direction the camera faces (so for the front facing camera, the z axis will point from the screen and for the back camera, the z axis will go from the phone
  • ARKit – Get current position of ARCamera in a scene
    True Point is, depending on how your app is otherwise set up, you could either have ARKit delivering you frames at 60 fps and you rendering as you get them, or you could be running your own render loop at (up to) 60 fps and ask ARKit for a frame each time you need one It supports both ways, so use whichever you like –




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