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  • Starsector
    Starsector is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game You take the role of a space captain seeking fortune and glory however you choose
  • Starsector » Releases
    Starsector version 0 95 1a is now out! This is a 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options
  • Starsector » Starsector 0. 98a Release - fractalsoftworks. com
    Starsector version 0 98a is now out! This release has the following major features: Several new endgame-level enemies to fight in the Abyss New ships, weapons, and hullmods Codex UI revamp Autosave, revamped save load UI Intel map markers and little notes Revamped combat simulator with many options and opponents Planet search UI revamp
  • Starsector » FAQ
    Starsector is a single-player sandbox style space role-playing game with strategic elements That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character
  • Starsector » Blog
    Starsector version 0 98a is now out! This release has the following major features: Several new endgame-level enemies to fight in the Abyss New ships, weapons, and hullmods Codex UI revamp Autosave, revamped save load UI Intel map markers and little notes Revamped combat simulator with many options and opponents Planet search UI revamp
  • Starsector » Starsector 0. 97a Release - fractalsoftworks. com
    Starsector version 0 97a is now out! Use exciting new abilities for getting around the Sector – Reverse Polarity and Generate Slipsurge Engage with new Colony Crisis mechanics with unique in-depth events that flesh out every major faction and have their own rewards (replaces Hostile Activity)
  • Fractal Softworks Forum - Index
    Fractal Softworks Forum - Index479495 Posts in 32378 Topics by 31586 Members Latest Member: BooHassan Latest Post: "Re: [0 98a] Exotica Tech " ( Today at 02:07:11 PM ) View the most recent posts on the forum [More Stats]
  • Starsector » Development
    I’m going to talk about the process of writing the False Idols mission in the latest version of Starsector, 0 98, though we’ll stray pretty far afield into a bit about the Luddic Church faction missions and the character of Jethro Bornanew in particular We’ll start with inspiration then move on to implementation, though more from a perspective of designing the narrative than scripting




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